Mhw iframe roll. You can use it to dodge many things, but .
Mhw iframe roll As far as I'm aware it's only the dodge (roll or hop) and the superman dive that have i-frames, and only the dodge is affected by evade window skills. Do note though that roll iframes are always capped at 17. Thanks. The estimate is 0. Long time hbg users, what Mar 22, 2025 · hi guys i was wonder does hops have iframe like rolls and does evade window skill increase hops iframe like rolls? Feb 6, 2024 · Does evasion window increase the iframes of long sword iframe moves? Or is it literally just roll/dodge Most of the roll is just fancy movement where you are actually defenseless because you are stuck in that animation. With the adept evade this isn't possible because if you touch an active hitbox during your invincibility window, it'll cancel into the adept evade animation. The roll in Rise got nerfed in iframes compared to previous games. You need to get out of the hitbox within the given iframes and naturally that can get difficult if something like bazelgeuse decides to drag his entire wingspan towards you, centering you. 13 votes, 11 comments. I am interested in particular in: The sliding dodge thingie from the LBG. Without the skill evade window, there are around half the iframes in MH compared to Souls games making it very difficult to properly evade through attacks. Probably because they added so much mobility and counters and invincibility windows on silkbinds. Base mhw roll is like 0. The above is just an example. If you roll to the side at the last second, by the time your iframes end, you should be out of the hit box. But sometimes it's like I already got hit but I go into FS animation and remain invincible, and finish the FS. Mod reverts to World's iframes. Each level works as follows: Level 1: Very slightly increases invulnerability window. For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled "Tackle Greatsword tips and explainations?". pretty happy this happend. Jun 22, 2019 · Monster Hunter Iceborne LS Foresight Slash, Iai Slash, Iai Spirit Slash iFrames Nestor Rosales 239 subscribers Subscribed For Monster Hunter Rise on the Nintendo Switch, a GameFAQs message board topic titled "Someone did some frame-by-frame testing on Evade Window" - Page 5. 00:09 Flying Wyvern Normal Roar For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled "How are the iFrames in MHW?". In MHW monsters often have long attack windows that can last many frames so if you try to dodge an attack that has, say, 5 attack frames you either need to be close to frame perfect or you need to use those frames to safely avoid the rest of the attack. 25 seconds) Evade Window +1: 10 frames (. If you take a Xeno Laser but roll forward you'll end iframes in the hitbox so you get hit. but light roll gets more i-frames and bigger distance covered, which I found made a huge difference. But in MHW I cannot dodge shit for some reason. Evade Window Effect Evade Window is increased in level based on the amount of Equipment with this skill the hunter is using. trueFor casual players i wouldn't be surprised if they beat the game without knowing about the roll I-frames, even more so since they'd need the skill point investment to actually do it reliably unless they're just great at games generally. 3) What are the exact evasive properties of different animations with Iframes? A normal Dodge roll isn't the same as Foresight Slash, SnS charge/Back hop, etc is it? 4) Can you evade through Deviljho's roar with a standard roll w/o evade+? I see conflicting information. So the timing isn’t as forgiving as foresight slash, but it’s still very useful. Jul 2, 2023 · Do you think i-frame roll dodging is an inelegant implementation of defense/evasion in many modern games? Mar 28, 2025 · Evade Window is a Skill in Monster Hunter World (MHW). I am practicing iframe stuff on the barrel bomb in the training room. I frames in MH are drastically shorter than I frames in Dark Souls. Dec 30, 2018 · Those MHW numbers seem a little off Correct iframes for each: Base: 0. It's insanely low considering that monsters can attack multiple times in a row, forcing you to either time it perfectly or preemptively move out of the way. Guess they felt a need to compensate. On ps4 which runs at 30 fps, the backhop has approximately 23 frames, ten more than a standard roll. Jul 15, 2021 · If I set my FPS cap to 30, theoretically the i-frame of dodges will be fewer than setting the cap at 60 FPS. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 217 seconds of invulnerability, or lance step dodge with 10 iframes (0. This window is commonly referred to as a set of invulnerability Note:no evade decs. As many pointed out, the timing to roll through an incoming attack to avoid damage is very hard and might want to jewel in for Evade Extender (increases your iframes). trueNo evade window: 8 i-frames (60fps) Full evade window: 17 i-frames (60fps) You're not crazy. So if it’s the same time then the i-frames should last for the same time/frames during the roll but cover more distance Mar 14, 2020 · What's everyone thoughts on the rolling animation ? Wished they reverted to the quick rolls like the older games; it feels less clunky but it doesn't cover much distance without evade extender. Read on to learn more about how to dodge roll and perfect dodge, what i-frames are, and how to take advantage of them here! Nov 17, 2018 · At which point of the dodge roll do I get iframes? Or is it based on pressing the dodge roll the moment the monster does the animation? 74 votes, 63 comments. Loads of monster moves would need to be straight up deleted. wtf is going on? Sep 6, 2025 · The best way to avoid attacks is by making use of i-frames from your dodge roll in Monster Hunter Wilds. So Evade Window upgrades your i-frames to truly Dark Souls levels, but the skill description isn't that clear about what is affected specifically. May 17, 2020 · Evade window increase i-frames Evade extender increase the distance of your roll So,yes. But hops and rolls seem to behave differently, even with evade window and rolling away from the bomb. Check out our main channel for sketches, let's plays, and discussions! / twinfinite more Sep 27, 2019 · How to properly iframe in Monster Hunter World: Iceborne Sobbingknave 22 subscribers Subscribed Jan 14, 2023 · The iframes in world are insanely generous, like I can only I fame glavenus in gu when I don't have potions and its the last cart. But through the use of evade window, you can get more than double the natural iframes. Jul 31, 2019 · Knowing when exactly roll iframes are would be cool. They stacked Although it a bit of overkill to have both of them With evade window You roll through attacks and roar With evade extender You roll away from attacks and roar Could someone test evade iframes for MHW at 144fps? I've been a longtime on and off player of Monster Hunter, having played MHFU, MH Portable 3rd on PSP; MH4U on 3DS and now MHW on pc. Evade and Defense Successfully hunting a monster not only requires dealing damage to it, but also requires effectively evading or guarding against their attacks. The backhop has more iframes than a standard dodge. SnS backstep has 25 iframe, which is about twice the iframe of a roll dodge (13). 167 seconds). Dodging is used more as a Dec 25, 2022 · This mod extends the iframes to 60 frames (1 second) for every, " dodge step " only, such as dodgebolt, rolling (default dodge), backstep (bow), dual-blades, and so on. For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled "How do you do evade reload consistently?". 33 seconds) Evade Window +3: 13 frames (. Whereas MHW, the i-frames in a roll (without evade window) last about 1/5 of a second. SnS Backhop iframes. For me, dodging through roars is difficult because of trying to get down where in the roar animation and sound the actual blast from the roar hits. I feel like my roll is kinda slow though, is there anything like light roll, heavy roll or is this the general roll speed? If rolling was a bit faster, i don't think ill have any issues for a while at least. You can extend it through evasion mantle or skill like normal roll too. mhr is coming out in a few days so If your PC is putting out 120 frames per second for MHW, then it stands to reason you have 120 x 13/60, or 26 frames, of dodge invincibility. 4. No, backhop, foresight slash and I'm sure other moves with iframes such as windmill are affected. Here were my results with frames: Evade Window +0: 9 frames (. The only time Dark Souls has had iframes roughly equivalent to Monster Hunter is Dark Souls 2 at rock bottom Agility. DS3 gives 26 iframes a roll at 60fps, 24 if slowed. Ah, it's been a long time since I touched DS2. MHW would be pretty unplayable in its current state without Iframes. If you go from 60 to 144fps, you visually won't see a difference as the human eye can't really detect it but you will have less input lag sohiigher frames equals smoother inputs so everything will work consistently and will have very little delay making it easier overall. Those little jumps some weapons like the Switch Axe perform. You can use it to dodge many things, but For Monster Hunter Wilds on the PlayStation 5, a GameFAQs message board topic titled "Really hope they boost evasion iframes". (Which felt right in terms of balancing) I dunno I don't like almost always having to use shields on hbg especially against aggressive quick monsters like rajang and devil jho. Those backwards long steps from the Switch Axe Knowing when exactly roll iframes are would be cool. If you can learn them well however they're a massive boon to your hunting skill. Both offers advantages, so you need to decide based on the situation what should be done. I even use EW5 for GL even though it has a shield, EW5 makes the hops very comfortable to dodge through things, since without EW, the hops only have 10/60 iframes, even tighter than normal May 3, 2021 · MH Merchandise ALL POSTS Nergey·5/3/2021in General Iframe values on various moves if anyone is curious Regular dodge has 4/9 2 14 MHW/Iceborne was the most generous ever compared to what came before and Rise/sunbreak has some of the worst roll i-frames because they nerfed them specifically to make the player drawn to counters instead using Wirebug skills (which I'm not a fan of). If you want to know how to dodge, take advantage of i-frames, and use Emergency Evades, then read on! Combat basics playlist. Rise actually has some of the lowest natural iframes on rolls in the entire series. While all weapons have evasive maneuvers, only some weapons can guard. Understanding where the iframes are in the animations is key to using them successfully. Besides, since this game uses the MHW skill system, it's really easy to slot in evade window. To be more specific, I was looking for a comprehensive list of moves that have iframes (invincibility frames) and also how many frames each particular move has? for example, something like the following: normal dodge roll: 4 frames sword and shield back-hop: 20 frames longsword iai slash: 9 frames etc. The Artful Dodger - iFrames and the Basics of Dodging Taxman HH 19. Read on to see how to evade, the types of evasion, learn about iframes, and how to execute perfect evades! Nov 22, 2018 · Greetings, Hunters!Here is a short video tutorial on how to roll through monster roars in MHW using visual cues and movements. Monster Hunter World have a incredibly small iframe window, here's a comparison between MHW and FromSoftware games iframe duration (in seconds). For Monster Hunter Rise on the Nintendo Switch, a GameFAQs message board topic titled "Invincibility frames and framerate" - Page 2. All that matters is how long the iframes are and how long you're within the the hitbox of an attack. Most of the iframe is near the beginning of the animation, and the rest of the backwards motion does not have iframes. 7K subscribers Subscribed Feb 14, 2019 · Basically, I'm trying to learn the i-frames so I dont need to constantly crutch on foresight slash and superman dive. My question is, is it possible to do this and I just need Until this post, I thought iFrame was just MHW language for frame rate. 33s Evade 4: 0. If I set my FPS cap to 30, theoretically the i-frame of dodges will be fewer than setting the cap at 60 FPS. Here's how to roll and dodge in the game. Even with maxed out evade window, iframing with rolls is still way worse than in a Souls game. 278 seconds) Evade Window +2: 12 frames (. May 23, 2022 · Rise nerfed iframes. Dec 30, 2018 · We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Any kind of improvement whether it’s levels 1-5 of evade window or the evasion mantle which adds the most will just increase the duration of the iframes from the initiation of the animation. For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled "Is there i-frames when rolling/dodging?". We would like to show you a description here but the site won’t allow us. . You are supposed to roll away from attacks. For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled "Is there i-frames when rolling/dodging?" - Page 2. In this video we'll be talking about mh rise iframes, how to dodge roars, bitter affinity, and I'll give a channel update. And a little more than half the iframe of a foresight slash (45). There's a considerable amount of situations in which you can take advantage of these Iframes, such as to roll through roars, tail sweeps, claws, fireballs and whatever else the game throws at you. Also, does FS ignore collision? Say, if Radobaan rolls at me and I FS the rolling charge, can I In Elden Ring even the average foot soldier has mixed patterns and I also noticed a huge difference between light and medium load outs, heavy roll is a way different story ofc. The iframe roll might hurt him on MHW a lil bit since you said he is a soulsplayer iframe roll is extra drilled in, Be sure to point out that it basically isnt iframe in world and he should get away from things more and he will be good Sep 9, 2021 · Optional files included with all iframes set to either 0 or 1 with no changes to evade distance Another optional added to just buff the Evade Extender skill without touching the evade window/iframes UPDATE: 2 Rise iFrames added, with and without evade window functionality 17 votes, 12 comments. 23s Evade 1: 0. Includes conceptual explanation and demonstration with a few monsters. The thing with iframes in this game is the huge Monsters and the hitboxes that come with them Dont allow for many mistakes. 55s but it hasnt been confirmed. Every bit of info I look up says something different, and trying what vids do seems very inconsistent. Iframe information by roll type:Updat Evade Window +4 was sufficient to roll through the explosion (specifically through, not at the edge). Jul 23, 2024 · Dodge iframes broken down: As you see, a basic dodge roll has only 13 iframes which gives us 0. Generally speaking, dodging away is the way to go, as MHW iframes take some time to get used to; once you are familiar with both the roll timing and monster moveset, you can start to roll through attacks. I can SnS backhop through the explosion with +0 evade window, and I can standard dodge roll through it with +5 evade window, but for the life of me I haven't been able to dodge through the exploding barrel with a normal roll and +0 evade window. i dont even know what i did, but i think i know what i didin essence, blessup I think iframe is the same as normal roll. tv/Wyverian4G Twitter: / wyverian_mh If you want to join the Discord The base roll only has 13 iframes, the problem with many of the attacks in this game is that the attack lasts longer than the amount of frames you’ll get for a dodge. Enjoying my content? Drop a like, a sub Oct 6, 2022 · I'm surprised nobody has done this yet, at least from what I saw. Instead, the game is more generous with iframes when you are knocked out. Not new to the souls series but useful for new players. If enough people ask for all counter frames I might do it :)Discord server: https://discord Easier to dodge and more consistent with higher FPS. Jul 14, 2020 · Thats only really in ds3, in ds2 you could do about 3 rolls before running out of stamina. I've been practicing my iframe rolls on the barrel in the training area and had a question. But honestly the HBG sacrifices some mobility for more dmg than the LBG and the LBG has more mobility but less DMG than the HBG. 3s Evade 3: 0. 4167 seconds) >DS3 0. So maybe try an actual light build untill you get a grip of the Jul 2, 2023 · Do you think i-frame roll dodging is an inelegant implementation of defense/evasion in many modern games? Monster Hunter: World DB demon mode dash iframe chaining with Evade window Jumbo Kiddo 64 subscribers Subscribed I have platinum in Bloodborne, where to beat some bosses you basically have to abuse dodge i-frames. You get 25 iframes a roll at Evade Window 5 (!!!) The only way to exceed BASE DS3 roll iframe is if you equip the Evasion Mantle, which has a limited period anyhow and will give you 30 iframes a roll. Here's how to roll and dodge in Monster Hunter World. Feb 25, 2022 · The frame data is readily available. 216667 sec). But in world I can casualy iframe through most roars and quite a bit of hichecks. Jul 13, 2022 · Sunbreak - See Every Immunity frame! Gunlance Hops, S Evade And Reverse Blast iframes compared CaoSlayer 25. Dark Souls 3's standard rolls last ~. 4 seconds. I can't speak for the SnS or IG, but neither of them had i-frames before and I haven't anything heard about that changing. I have memorized these numbers in mind because Additionally with HBG despite the slow and far roll it has, its still subject to the same roll frames as something like SnS (not counting the back hop, which iirc is the second most iframes on an evade move right behind Foresight Slash on LS). Lance don't get a dodge roll, it goes dance dance revolution. 8K subscribers 246 Apr 24, 2018 · Both have their place, Iframes are deliberate design choice most of the time and not a compromise for network lag. Twitch: twitch. Also, most attacks have lingering hitboxes meaning even if you do perfectly evade an attack, your iframes won't last through the entire hitbox. Hence why you might roll through a tail stab then get hit as you come out of it because the tail is still there, velkhana is a prime example of this. For Monster Hunter 4 Ultimate on the 3DS, a GameFAQs message board topic titled "So does rolling actually give any invincibility frames?". A somewhat in depth tutorial on using iframes. DS is about 0. It's actually preferred to have more than 60 FPS for video games with strict timing mechanics. Doesn't matter if you have embolden 3, bubbly Evade window specifically means during dodge roll and panic dive. Mainly guard pointing, foresight slash and that sheathed iframe move (r2+x / t2+a). 4s So yes, Evade Window 5 is what you need to get a DS3 fast roll feel Evasion Mantle is set iframes, it overrides any level of Evade Window you have. So more frames should not hinder your ability to hit dodge i-frame timing. In MHW you get 13 iframes a roll at 60fps at EW0. Circumstance | iframes | Increase to previous | Invulnerability period in seconds | Default Roll | 13 |… Even with more than 2000h playing MHW, I still cannot roll through every roll-able attack with 13/60 iframes. But at the same time, that means you can chain 3 rolls with rather long i-frames. Is there something to increase roll speed ? to give I can't remember the exact number of frames but Dark Souls fast roll is however many frames of invincibility, and in MHW your standard roll is the same number of frames, but Dark Souls ran 30fps while MHW ran 60, and evade window 5 doubles your I frames, giving you the same invincibility time per roll as you get in Dark Souls. Again with the LBG, but this time the Wyvernblast type 2. Using this, the i-frame when capped at 30 fps should be around 6 fps (still 1/5 of a second). It *seems* that the game was running at 36fps. Follow up, where are the iframes during the roll? Is there a spool up of frames before they become active or are they on button press/beginning of the animation? Sep 7, 2025 · This is an article about avoiding attacks in Monster Hunter Rise (MH Rise). This is because Monster Hunter has 13 iframes out of 60 FPS, but DS has 13 (not 12, that's a fat roll) out of 30 FPS, an equivalent 26 iframes in MHW. I've watched a YT video from MH PH Community that the basic dodge (roll) gives around 13 i-frames, which is around 1/5 of a second (0. 4s The i-frames are the first 6 or 7 frames of the roll. Jan 26, 2018 · Rolling and dodging attacks is important if you want to survive in Monster Hunter World. 361 seconds) Jun 3, 2025 · Evasion Guide in Monster Hunter Wilds (MH Wilds). The default window is pretty tight honestly. 36s Evade 5: 0. We know exactly where the roll iframes start because the stamina bar works as visual cue - the frame in which the stamina bar decreases is iframe number 1. We take a look at the SnS Backstep and why it's a good tool for dodging attack's. Does anybody know if applying evade extender to window increases the overall distance covered while invulnerable? Ik that extender increases the distance travelled in a roll but I’m curious about if a roll with extender and without extender take the same time to complete. Level 2: Slightly increases invulnerability window. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4 >Evade Window +4: 15 frames (. Multiple hitboxes are unrelated. Does this affect the i-frame in a way For Monster Hunter: World on the PlayStation 4, a GameFAQs message board topic titled "Dodge timing, iframes etc". Nov 6, 2018 · Practice will teach you how much of a leeway you got with Iframes when dodging attacks. Unlike games like Dark Souls where dodging any frame of an Could you tell me where in the dodge/backsteps the iframes are? I know in games like Darksouls is around the middle of the animation, but I don't know where they are in MHW. Monsters hit animations are longer then the basic i-frame and it's starts at the end of the roll animation (googled). Where are the i-frames exactly? Whenever I try to roll through a roar I always get thrown out of it. MHW has 7 i-frames at 30 FPS by default for a roll, but don't let that mislead you. additionally the hitboxes/active frames in this game are usually much bigger, think dodging though a thin sword Vs a big monster tail. For Monster Hunter Rise on the Nintendo Switch, a GameFAQs message board topic titled "Even wondered how long i-frames looks like? there is now a mod to visualize them". A misconception that players have when asking when the frames begin is that they happen at the center point of the hop, but really it begins right when you input the hop. 1) What the base evasion of a roll is? 2) How much does evade window+ add at the various tiers. For some reason I feel like dodge roll timings in MHW are much tighter compared to the previous games that I've personally played. So for weapons like the SA, EW5 is a must-have. You're welcome. Level 3: Increases invulnerability window Level 4: Greatly increases Mar 21, 2022 · Coming from Monster Hunter Series, this is my first time playing souls game and i can't believe how forgiving iframes are in this game. Should I be aiming to dodge with the beginning of the roll? Middle? End? My 3 main weapons are Longsword, Dual Blades, and Insect Glaive so the rolling frames should be The iframes are at the very beginning of the roll starting at the same time the animation starts. I suck when it comes do dodge so i tend to just roll away and not bother with trying to i-frame the monsters just get evade extender. 2 secs on iframes. Been playing this game counting frames a la Tekken, and getting wrecked by everyone's tails. You can't be hit in the iframes window. Evade Window An evasion roll or step (<<X>>) has a small window in which the Hunter cannot be hit. 26s Evade 2: 0. Does this affect the i-frame in a way Jan 9, 2019 · When does it actually start? I sometimes time Foresight Slash immediately after the monster attacks, but I get hit anyway, even though I see myself covered in a white particle effect. Jun 21, 2025 · Elden Ring Dodging & Rolling Guide: How to avoid damage, maximize use of i-frames and survive tough encounters even with low vigor. gsfegdcgunjngeotguaaagtrjuzgmrryxjudpqhizxigohnykuksfojphvvtinhxowvudenxmrnkwhfpif