Lycanthropy 5e reddit. It includes: Van Richten's Notes.

Lycanthropy 5e reddit Whenever it pops up in my games, I reach back to AD&D or 3rd Ed to make it sensible. You can resist these transformations for a time, but that only makes the inevitable transformation more agonising. I'm playing 5e and some of these rules I just updated with ideas from the recently released Dungeon Master's Guide. Will they have greatly enhanced abilities? Yeah, but it's a curse: the downsides should clearly outweigh the benefits. If I were your DM, I'd say lycanthropy of the relevant type overwrites your current state as a shifter, and force a subrace change. A vampires curse even spreads faster than lycanthropy. If a player gets infected by Lycanthropy and their hitpoints Jan 4, 2024 · Whether you’re a player looking to embrace lycanthropy mechanics for your character or a Dungeon Master aiming to introduce these rules to your campaign, this guide will provide you with practical insights about lycanthropy within the D&D 5e system. A werewolf is CE. It seems a lot of folks come into this subreddit looking for suggestions when one or more of their PCs get into a fight with the werewolves in Barovia, and get inflicted with lycanthropy. This can make the werewolf super inconsistent in its level of danger against different party compositions, which is true for many monsters in 5e, but the werewolf is far too inconsistent compared to creatures with similar immunities and resistances. You are cursed with Lycanthropy and are now a Wererat! You have lost control. Minor spoilers for Waterdeep: Dragon Heist ahead. I should also point out, particularly if you guys are new, that this is a terrible idea. Maybe your pacifist cleric insists on finding a cure as soon as possible, horrified of harming others. Lycanthrope Transformation Doc Greetings, adventurers! I'm Maxwell, and I'm thrilled to introduce you to my extensive DnD 5e lycanthrope expansion. I know of a neat prestige class system, but it’s behind a paywall. Here are the highlights of my approach: The non-magical slashing, piercing, and bludgeoning damage immunities start as damage resistances and become immunities when the player masters lycanthropy. Do you want… So there’s the old “kill the original” tact which could be a quest line for finding the werewolf and whatnot. Do you think that this is a reasonable way to give a player this power or do you seen thing that are better changed? My disciption: Wether by birth or by accident, you are cursed to give in to the beast that resides within you. Shifters in my setting are the distant descendants of families of "True" Lycanthropes. Having flat out immunity to Wouldn’t recommend using MM werewolf rules if it’s for a PC feature. But that's not all; I'm currently delving into the world of hags, and throughout the entire month of October, you Apr 26, 2021 · Werewolves and wereboars and werebears, oh my! Bring these iconic horror creatures to your kitchen table with these tips on playing as a lycanthrope and Hey folks, after two years of daydreaming, I've finally released Van Richten's Treatise on Lycanthropy. Were beasts are feared because without the right weapons a single one could kill a town of 200 people without being wounded. 5e's little descriptive box on Player Lycanthropy is a victim of being edited down more than anything else. They apply the same stat buffs the monster manual suggests. New comments cannot be posted and votes cannot be cast. Lycanthropy is a part of their story, now, not the end of it. The bigger question with this build is the actual logistical issue of playing a The 5th edition Monster Manual has a sidebar under "Lycanthropes" which address how lycanthropy can be cured. This is a thing because there's a difference in my setting between "True" Lycanthropes and "False" Lycanthropes. RAW, Players can be afflicted with Lycanthropy per rules in the Monster Manual, and their stats and such vary by Lycanthrope type. Yes, 5e's version of lycanthropy is powerful because it's not properly fleshed out as it was in d20 or Basic D&D. Technically it would indeed be a curse that spreads like a disease, it's mainly the fact that paladins get immunity along with their disease immunity (and the fact that they feel the need to mention that monks don't) that makes it slightly ambiguous. 203K subscribers in the DnDHomebrew community. Most editions of D&D have made infected lycanthropes DM controlled if they are transformed or openly embracing the curse. How I would handle it is as follows: when there’s a full moon, the infected player must make a Wisdom saving throw (lets say, DC 12). A person with Lycanthropy is whatever alignment they were before they got Lycanthropy. Regular animate undead creates regular zombies/skeletons. Lycanthropy rules in 5e leave a lot to be desired. in writing. Representing the confluence of recessive traits of Lycanthropy. I’m running Waterdeep: Dragon Heist and one of my players has become afflicted with Wererat Lycanthropy in the Xanathar’s guild sewer hideout in chapter 1. Fortunately, he transformed in a very isolated area with only two monsters and the party to attack, and isn't intent on curing it any time soon. Though it does change the strength and constitution score of the cursed person and mention their transformation happens once a month. But by RAW in 5e it's just a matter of casting Remove Curse and then it's sorted. I wanted to ask how you guys are handling lycanthropy as a state a player can get in the game. Rules as written, Yes. I am running a fun game in 5e, but was completely caught offguard as one of my players wanted to be cursed with lycanthropy instead of having a remove curse cast. The Handbook says that one gets all the traits, actions and immunities of the creature (especially the werwolf is of interest to me). As such, the selunite priests will gladly help those who are afflicted with evil lycanthropy to either control their curse, or find a way to remove it. A PC with the curse definitely would and should be "broken". In 5e, it’s basically “ok, if they embrace it they become an evil npc and the player has to roll up a new character”. The most negative trait is alignment shift, and the only way it's balanced is if the GM is a reactionary who assigns the proper negative traits of lycanthropy. If you contracted it, lycanthropy is a curse and can be removed by spells such as remove curse. They can also use their “charming gaze” against humanoids – where the elves conveniently are as good as immune. Selune created lycanthropy as a blessing according to myth, but Malar began to corrupt those who were gifted. It's a wolf that turns into a man, and it reverts to a wolf on death. This comprehensive expansion offers a plethora of new monsters and player options, catering to the werebeast enthusiasts among you. Most of it restricts benefits to unarmed strikes which rarely benefit from magic items, and with the exception of bear and wolf are less viable than great weapons. Feb 19, 2025 · So I personally love the change between the 2014L Lycanthropy and the 2024. Furthermore, paladins and monks both get disease immunity without mention of lycantropy in 5e, so I guess that again settles it. To that end I've included a few 3rd, have lycanthropy come in stages, first is easily curable with remove curse or something, then after some time, you need greater restoration or some ritual, lastly, only a fey wolf can cure a man who's too far gone. Unless you nerf the bonuses you get from lycanthropy, you'll be insanely overpowered until mid- to late-game. Trying to make one for my D&D character without using the normal one. I'm a diehard fanboy of all things lycanthropic, so this project has always been a goal of mine. When the player takes the first werewolf feat they gain control over the wolf spirit and also gain the ability to transform into the animal their lycanthropy is based on. I've decided to treat lycanthropy as less of a magical curse and something more biological, the way that a simple "remove curse" can't fix it. (Info / ^ Contact) Any build in which you are a werewolf would be considerably more powerful than most non-lycanthrope builds. A subreddit for D&D 5e and One D&D homebrew. Cons: During times of stress you are prone to undergoing a violent and extremely painful transformation into an uncontrollable bloodthirsty monster who cares aught for friend or foe, just that they slake their lust for gore and slaughter. Reply reply Pike_The_Knight • For God's sake so many people around here clearly talks about lycanthropy like it were some SUPER HORRIBLY MEGA TERRIBLEE curse, anytime someone brings up the alignment thing i reasly get pissed, and for God's sake DMs out I don’t see why not. But there's a problem. I haven't come across specifically a homebrew werewolf race, but I have found a werebeast class, through the channel MrRhexx on youtube. Balancing 5e lycanthropy is tough and i acknowledge mine isn't perfect but i don't think the "it's a curse" argument is not as foolproof as common sense on this reddit wants it to be, either. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. I was thinking about lycanthropy in dnd 5e, especially with the existence of Blood of the Lycanthrope poison If you were to become a lycanthrope and take a vial of your own blood and then get cured by remove curse you then have your own lycanthropy curse in a vial ready to go should you ever need it. The main differences are a few mechanics to embrace or resist the curse, and mechanics around involuntary change and loss of control. First of all, what is the RAW method of curing lycanthropy? Remove curse? Restoration? Greater restoration? , Also I kind of think it would be fun to have it turned into kind of a side quest to cure 2 of my PCs contracted wererat lycanthropy in our last session and I need tips on how to run this, because as written it seems like a benefit. This is pulled directly from 5e with very few changes to what is gained. Could anyone help. You get an OP immunity to non-silvered weapon damage. Other users comment on the mechanics, the social implications and the horror aspects of the curse. In the world I'm presenting to my players Lycanthropy is a big deal (it's Innistrad from MtG). You can become a lycanthrope, because there isn't anything in the rules that exempts any PC races from curses. The short answer is, you can't. And vampires have even stronger control above their subordinates and above certain animals. I doubt we will be able to get through the fight without someone getting bitten and contracting lycanthropy. A humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 +the lycanthrope's proficiency bonus+ the lycanthrope's Constitution modifier) or be cursed. Loup garou are an interesting take on a more powerful werewolf and I plan on introducing one in my current campaign but I’ve been wondering a couple things on the lore. Lycanthropy in 5e So My dragon born warlock may or may not have gotten bit by a werewolf last game and failed the constitution save. . soon I will be using a small herd of wereboars stuck in their boar forms as an encounter. D&D 5e - Custom Lycanthropy Trait System For Use With Player Character Were-Creatures •Uses Rules As Written (RAW) traits and stat bonuses for all Lycanthropes while in shifted form (hybrid or animal), unless otherwise stated in this ruleset. So, like, if your great-great-grandad was a Werewolf, you MIGHT be born as a Shifter. if the player embraces the curse this *can* make them NPCs depending on how disruptive it would be to the campaign. The lycanthropy's just a stronger base that adds a lot of extra resilience to whatever else the villain is, essentially. A farmer bitten by a werewolf isn't a problem at level 10. Feb 4, 2025 · Yeah, it reads to me like a lack of trust in players to handle a PC with lycanthropy, so the game is taking that choice away. Or you could have some people share rumors of what they THINK can cure it but only one way actually works. I simply adapt the advice in the AD&D Dungeon Master's Guide. Why are loup Garou monstrosities? Does this mean they are “natural” werewolves? How do you become a loup garou? Or are you just born that way? Greetings, so I have a level three party and we are about to encounter some werewolves. Not even having a watered down curse. Van Richten’s Guide to Ravenloft introduces two more: Wereraven and Loup Garou. Also, if you’re the DM… even a dragon can contract lycanthropy if you say so. It includes: Van Richten's Notes. Now the werewolf has immunities against bludgeoning, piercing and slashing damage unless it comes from a magical or silver weapon and also that he can transform Soon I'm going to run a session where the party will have to cure a werewolf of his lycanyhropy. My players might be encountering a Lycanthrope or two in the future so I want it to be a scary prospect, not just a cool thing So, one of my players wants to be a werewolf but since werewolfs are kinda very powerful i tried to make some changes as to not break the game. The supplement includes an in-game guide to lycanthropy written by The Monster Manual has five lycanthropes: Werebear, wereboar, wererat, weretiger, and werewolf. Are these new rules for lycanthropy better than the old one. This 154-page compendium revolutionizes 5th Edition lycanthropy for both players & DMs alike. I know warforged count as non-constructs for the purposes of healing spells, but do they count as humanoids for the purpose of this ability? Since the original 5e stat block for werewolves doesn't really accommodate for that, I decided to give it a try myself and made a stronger version of the werewolf, ready to be a full-on boss encounter for my (and your) players! I'm curious if you are bitten by a werebear is the version of lycanthropy you become a werebear or does your were form manifest differently ? Archived post. He wrote a couple of supplements for monster classes and lycanthropes were one of them. Maybe make it a mystery kind of thing where they track it to a town and have to figure out who it is. If you were born a lycanthrope, there's nothing you can do beyond wish. Now I totally love the idea of playing out this new curse and role playing with him the development of his control over his newfound powers and so does he. Right now, you feel rage at those around you. If you make it, you gain a level of control over your transformation. A Dungeon Master asks for advice on how to handle a player character who contracted Lycanthropy from a Lycan blood hunter. Any options for preventing the infection and the pros and cons of being one. The idea is supposed to be that the person turns into the werewolf and once they've transformed they're no longer in control, they're no longer the same person, but a creature who aims to kill and destroy. First question is if a Lycanthrope is killed, is its curse removed? I'm working under the assumption, as with most lycanthropes, when killed it reverts to its human form. They are magical, lycanthropy is a curse in 5e not a disease or sickness. Lycanthropy makes you massively tougher and stronger, so it’s strongest when paired with a class that has those as its usual weak points. As far as symptoms you could go with common flu symptoms, waking up in I also have a player who has contracted lycanthropy, only very recently. I just wanted to know what the mechanics of being a werewolf are In 5e. The natural weapon attacks are lackluster compared to normal weapons, but your extra attack if you go path of the beast closes the gap with room to spare. Personally I tend to use the corpus malicious book info on werewolves (3rd party book) or I push the player Sep 11, 2019 · Also, the PC must be at least 3rd level, and they need to spend both 1 Level and 1 Feat on mastering their lycanthropy, so a player who wanted to play a lycanthrope and had a character with sufficient XP to become 4th level could do so, but they spend both that level and the Ability Score Improvement or Feat they'd otherwise gain on learning to be a lycanthrope. Every book put out by them has it against right wing and white people, the lead werewolf 5th edition writer actively wanted to shit allover the get for being North European and "racist" while at the same time demeaning Sambrano's suggestions over the native tribes (saying a bunch of very racists shit in return), the trainwreck that is WoD 5e is Experienced DMs of Reddit. I told them that it won't go into full effect until the next in-game full moon, during which they will transform and come under my control. There's information in the monster manual under the werewolf statblock of what the curse of lycanthropy can bring but it's (admittedly) a little vague. Could the addition of " a werewolf knight of great valor" into the official adventure signal a change in lycanthropy rules in the 2024 update? I know that with magic, there are a thousand ways for a werewolf knight to exist without changing the global rules for lycanthropes in general. r/DnDHomebrew covers all your needs for homebrew D&D Content. Lycanthropy should be something inflicted on a character. 5e stripped away most of the elements--not even mechanical elements, necessarily--that historically made lycanthropy a curse in D&D. Looking for constructive criticism. Someone has linked to this thread from another place on reddit: [r/dmacademy] Advice for Dealing with Lycanthropy If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. I’m guessing some of the other WotC 5e books introduce more, but I’m having trouble finding a 95 votes, 12 comments. He's been a werewolf for about a year, is a wood elf, lives in a large city and the party is level 7. How should I make curing him take a 4-hour session? EDIT: Added some extra information about the werewolf & the party. They come looking for help because D&D 5e's treatment of player character lycanthropes can cause Lycanthropy is a CURSE that only affects Humanoids. I'm a bot, bleep, bloop. PASSIVE EFFECTS Being a One of the challenges of the Curse of Strahd campaign for many DMs is in how they should deal with lycanthropy. EDIT: Forgot to mention at start! how would one play as a character who has lycanthrope stat and ability wise without it being completely overpowered especially since I rarely get to play in high level adventures where immunity to normal weapons wouldn't be too strong. What kind of character concepts can you come up with where this might be useful in a campaign Hello, fellow adventurers! Today I'm here to share my take on a Werewolf playable race, complete with rules to handle lycanthropy and transformation! This is definitely a very strong race, designed to have clear initial disadvantages that offset its power. If the DM declares that a lycanthrope maintains its animal or hybrid form, you should be able to animate it in that form. I want it to be this terrifying curse that's hard to cure and very difficult to live with. lfthe character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. And from what I can tell, it looks like there’s werebats in the adventure Waterdeep: Dungeon of the Mad Mage. So for a werewolf they can transform into a wolf or a werewolf. Lycanthropy is a form of curse, and not a disease. Lycanthropy costing 2 rages is unprecedented, especially considering none of this actually seems better than other subclasses. In addition to the werewolf, you also have a wolfwere in some settings. Lycanthrope Druid -- A new druid subclass, the Circle of the Hybrid, for battle druids who want to wild shape into a werewolf or other were-creatures Ask your DM. The tension will grow as the symptoms get worse, the characters more violent and the solutions less viable with time! Good luck! A few questions about Lycanthropy, because it's becoming a big theme in my current campaign and I'm not too clear on a few things. It's simpler, can be used to be a very sneaky curse your players may not discover till a devastating boss fight or important moment, it just feels better. rsjujf axqiau fuov omne uwzkv pkoyxeov qrmh oycut bsorex weedxszb seio haxhf qirykwn uokhwmeks ojibdq